Aiv Fast2D  1.0.4
Aiv.Fast2D.Mesh Member List

This is the complete list of members for Aiv.Fast2D.Mesh, including all inherited members.

ApplyMatrix()Aiv.Fast2D.Meshinlineprotectedvirtual
Bind()Aiv.Fast2D.Meshinline
CameraAiv.Fast2D.Mesh
Dispose()Aiv.Fast2D.Meshinline
Draw(ShaderSetupHook hook=null)Aiv.Fast2D.Meshinline
DrawColor(float r, float g, float b, float a=1)Aiv.Fast2D.Meshinlinevirtual
DrawColor(int r, int g, int b, int a=255)Aiv.Fast2D.Meshinline
DrawColor(Vector4 color)Aiv.Fast2D.Meshinlinevirtual
DrawRenderTexture(RenderTexture rt)Aiv.Fast2D.Meshinline
DrawTexture(Texture tex)Aiv.Fast2D.Meshinlinevirtual
DrawTexture(int textureId)Aiv.Fast2D.Meshinlinevirtual
DrawWireframe(float r, float g, float b, float a=1, float tickness=0.02f)Aiv.Fast2D.Meshinline
DrawWireframe(int r, int g, int b, int a=255, float tickness=0.02f)Aiv.Fast2D.Meshinline
DrawWireframe(Vector4 color, float tickness=0.02f)Aiv.Fast2D.Meshinlinevirtual
EulerRotationAiv.Fast2D.Mesh
hasVertexColorsAiv.Fast2D.Mesh
instancesAiv.Fast2D.Meshprotected
InstancesAiv.Fast2D.Mesh
Mesh(Shader shader=null, int numberOfAxis=2)Aiv.Fast2D.Meshinline
NewFloatBuffer(int attribArrayId, int elementSize, float[] data, int divisor=0)Aiv.Fast2D.Meshinlineprotected
noMatrixAiv.Fast2D.Mesh
numberOfAxisAiv.Fast2D.Meshprotected
pivotAiv.Fast2D.Mesh
positionAiv.Fast2D.Mesh
requireUseTextureAiv.Fast2D.Meshprotected
RotationAiv.Fast2D.Mesh
scaleAiv.Fast2D.Mesh
shaderAiv.Fast2D.Mesh
ShaderSetupHook(Mesh mesh)Aiv.Fast2D.Mesh
shaderSetupHookAiv.Fast2D.Meshprotected
Update()Aiv.Fast2D.Meshinline
UpdateFloatBuffer(int bufferId, float[] data, int offset=0)Aiv.Fast2D.Meshinlineprotected
UpdateUV()Aiv.Fast2D.Meshinline
UpdateVertex()Aiv.Fast2D.Meshinline
UpdateVertexColor()Aiv.Fast2D.Meshinline
uvAiv.Fast2D.Mesh
vAiv.Fast2D.Mesh
vcAiv.Fast2D.Mesh