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    Aiv Fast2D
    1.0.4
    
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This is the complete list of members for Aiv.Fast2D.RenderTexture, including all inherited members.
| AddMipMap(int mipMap, string fileName) | Aiv.Fast2D.Texture | inline | 
| ApplyPostProcessingEffect(PostProcessingEffect effect) | Aiv.Fast2D.RenderTexture | inline | 
| Bind(int unit=0) | Aiv.Fast2D.Texture | inline | 
| Bitmap | Aiv.Fast2D.Texture | |
| DepthTextureId | Aiv.Fast2D.RenderTexture | |
| Dispose() | Aiv.Fast2D.Texture | inline | 
| Download(int mipMap=0) | Aiv.Fast2D.Texture | inlinevirtual | 
| flipped | Aiv.Fast2D.Texture | |
| FrameBufferId | Aiv.Fast2D.RenderTexture | |
| Height | Aiv.Fast2D.Texture | |
| Id | Aiv.Fast2D.Texture | |
| IsPremultiplied | Aiv.Fast2D.Texture | |
| Ratio | Aiv.Fast2D.Texture | |
| RenderTexture(int width, int height, bool withDepth=false, int depthSize=16, bool depthOnly=false) | Aiv.Fast2D.RenderTexture | inline | 
| SetLinear(bool mipMap=false) | Aiv.Fast2D.Texture | inline | 
| SetNearest(bool mipMap=false) | Aiv.Fast2D.Texture | inline | 
| SetRepeatX(bool repeat=true) | Aiv.Fast2D.Texture | inline | 
| SetRepeatY(bool repeat=true) | Aiv.Fast2D.Texture | inline | 
| Texture(bool nearest=false, bool repeatX=false, bool repeatY=false, bool mipMap=false) | Aiv.Fast2D.Texture | inline | 
| Texture(int width, int height, bool nearest=false, bool repeatX=false, bool repeatY=false, bool mipMap=false) | Aiv.Fast2D.Texture | inline | 
| Texture(string fileName, bool nearest=false, bool repeatX=false, bool repeatY=false, bool mipMap=false) | Aiv.Fast2D.Texture | inline | 
| Texture(Stream stream, bool nearest=false, bool repeatX=false, bool repeatY=false, bool mipMap=false) | Aiv.Fast2D.Texture | inline | 
| TextureId | Aiv.Fast2D.RenderTexture | |
| Update(byte[] bitmap, int mipMap=0) | Aiv.Fast2D.Texture | inline | 
| Update(int mipMap=0) | Aiv.Fast2D.Texture | inline | 
| Width | Aiv.Fast2D.Texture | 
 1.8.11