Aiv Fast2D
1.0.4
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This is the complete list of members for Aiv.Fast2D.RenderTexture, including all inherited members.
AddMipMap(int mipMap, string fileName) | Aiv.Fast2D.Texture | inline |
ApplyPostProcessingEffect(PostProcessingEffect effect) | Aiv.Fast2D.RenderTexture | inline |
Bind(int unit=0) | Aiv.Fast2D.Texture | inline |
Bitmap | Aiv.Fast2D.Texture | |
DepthTextureId | Aiv.Fast2D.RenderTexture | |
Dispose() | Aiv.Fast2D.Texture | inline |
Download(int mipMap=0) | Aiv.Fast2D.Texture | inlinevirtual |
flipped | Aiv.Fast2D.Texture | |
FrameBufferId | Aiv.Fast2D.RenderTexture | |
Height | Aiv.Fast2D.Texture | |
Id | Aiv.Fast2D.Texture | |
IsPremultiplied | Aiv.Fast2D.Texture | |
Ratio | Aiv.Fast2D.Texture | |
RenderTexture(int width, int height, bool withDepth=false, int depthSize=16, bool depthOnly=false) | Aiv.Fast2D.RenderTexture | inline |
SetLinear(bool mipMap=false) | Aiv.Fast2D.Texture | inline |
SetNearest(bool mipMap=false) | Aiv.Fast2D.Texture | inline |
SetRepeatX(bool repeat=true) | Aiv.Fast2D.Texture | inline |
SetRepeatY(bool repeat=true) | Aiv.Fast2D.Texture | inline |
Texture(bool nearest=false, bool repeatX=false, bool repeatY=false, bool mipMap=false) | Aiv.Fast2D.Texture | inline |
Texture(int width, int height, bool nearest=false, bool repeatX=false, bool repeatY=false, bool mipMap=false) | Aiv.Fast2D.Texture | inline |
Texture(string fileName, bool nearest=false, bool repeatX=false, bool repeatY=false, bool mipMap=false) | Aiv.Fast2D.Texture | inline |
Texture(Stream stream, bool nearest=false, bool repeatX=false, bool repeatY=false, bool mipMap=false) | Aiv.Fast2D.Texture | inline |
TextureId | Aiv.Fast2D.RenderTexture | |
Update(byte[] bitmap, int mipMap=0) | Aiv.Fast2D.Texture | inline |
Update(int mipMap=0) | Aiv.Fast2D.Texture | inline |
Width | Aiv.Fast2D.Texture |