Aiv Fast2D  1.0.4
Aiv.Fast2D.RenderTexture Member List

This is the complete list of members for Aiv.Fast2D.RenderTexture, including all inherited members.

AddMipMap(int mipMap, string fileName)Aiv.Fast2D.Textureinline
ApplyPostProcessingEffect(PostProcessingEffect effect)Aiv.Fast2D.RenderTextureinline
Bind(int unit=0)Aiv.Fast2D.Textureinline
BitmapAiv.Fast2D.Texture
DepthTextureIdAiv.Fast2D.RenderTexture
Dispose()Aiv.Fast2D.Textureinline
Download(int mipMap=0)Aiv.Fast2D.Textureinlinevirtual
flippedAiv.Fast2D.Texture
FrameBufferIdAiv.Fast2D.RenderTexture
HeightAiv.Fast2D.Texture
IdAiv.Fast2D.Texture
IsPremultipliedAiv.Fast2D.Texture
RatioAiv.Fast2D.Texture
RenderTexture(int width, int height, bool withDepth=false, int depthSize=16, bool depthOnly=false)Aiv.Fast2D.RenderTextureinline
SetLinear(bool mipMap=false)Aiv.Fast2D.Textureinline
SetNearest(bool mipMap=false)Aiv.Fast2D.Textureinline
SetRepeatX(bool repeat=true)Aiv.Fast2D.Textureinline
SetRepeatY(bool repeat=true)Aiv.Fast2D.Textureinline
Texture(bool nearest=false, bool repeatX=false, bool repeatY=false, bool mipMap=false)Aiv.Fast2D.Textureinline
Texture(int width, int height, bool nearest=false, bool repeatX=false, bool repeatY=false, bool mipMap=false)Aiv.Fast2D.Textureinline
Texture(string fileName, bool nearest=false, bool repeatX=false, bool repeatY=false, bool mipMap=false)Aiv.Fast2D.Textureinline
Texture(Stream stream, bool nearest=false, bool repeatX=false, bool repeatY=false, bool mipMap=false)Aiv.Fast2D.Textureinline
TextureIdAiv.Fast2D.RenderTexture
Update(byte[] bitmap, int mipMap=0)Aiv.Fast2D.Textureinline
Update(int mipMap=0)Aiv.Fast2D.Textureinline
WidthAiv.Fast2D.Texture