| ActivePostProcessingEffectsCount | Aiv.Fast2D.Window | |
| AddPostProcessingEffect(PostProcessingEffect effect) | Aiv.Fast2D.Window | inline |
| BindTextureToUnit(Texture texture, int unit) | Aiv.Fast2D.Window | inline |
| bufferGC | Aiv.Fast2D.Window | |
| ClearColor() | Aiv.Fast2D.Window | inline |
| ClearPostProcessingEffects() | Aiv.Fast2D.Window | inline |
| Close() | Aiv.Fast2D.Window | inline |
| Context | Aiv.Fast2D.Window | |
| CullBackFaces() | Aiv.Fast2D.Window | inline |
| CullFrontFaces() | Aiv.Fast2D.Window | inline |
| Current | Aiv.Fast2D.Window | static |
| CurrentCamera | Aiv.Fast2D.Window | |
| CurrentViewportAspectRatio | Aiv.Fast2D.Window | |
| CurrentViewportOrthographicSize | Aiv.Fast2D.Window | |
| CurrentViewportPosition | Aiv.Fast2D.Window | |
| CurrentViewportSize | Aiv.Fast2D.Window | |
| DeltaTime | Aiv.Fast2D.Window | |
| DisableCullFaces() | Aiv.Fast2D.Window | inline |
| DisableDepthTest() | Aiv.Fast2D.Window | inline |
| Displays | Aiv.Fast2D.Window | static |
| EnableDepthTest() | Aiv.Fast2D.Window | inline |
| Exit(int code=0) | Aiv.Fast2D.Window | inline |
| Extensions | Aiv.Fast2D.Window | |
| GetKey(KeyCode key) | Aiv.Fast2D.Window | inline |
| HasFocus | Aiv.Fast2D.Window | |
| Height | Aiv.Fast2D.Window | |
| IsObsolete | Aiv.Fast2D.Window | static |
| IsOpened | Aiv.Fast2D.Window | |
| JoystickA(int index) | Aiv.Fast2D.Window | inline |
| JoystickAxisLeft(int index, float threshold=0.1f) | Aiv.Fast2D.Window | inline |
| JoystickAxisLeftRaw(int index) | Aiv.Fast2D.Window | inline |
| JoystickAxisRight(int index, float threshold=0.1f) | Aiv.Fast2D.Window | inline |
| JoystickAxisRightRaw(int index) | Aiv.Fast2D.Window | inline |
| JoystickB(int index) | Aiv.Fast2D.Window | inline |
| JoystickBack(int index) | Aiv.Fast2D.Window | inline |
| JoystickBigButton(int index) | Aiv.Fast2D.Window | inline |
| JoystickDebug(int index) | Aiv.Fast2D.Window | inline |
| JoystickDown(int index) | Aiv.Fast2D.Window | inline |
| JoystickLeft(int index) | Aiv.Fast2D.Window | inline |
| JoystickLeftStick(int index) | Aiv.Fast2D.Window | inline |
| JoystickRight(int index) | Aiv.Fast2D.Window | inline |
| JoystickRightStick(int index) | Aiv.Fast2D.Window | inline |
| Joysticks | Aiv.Fast2D.Window | static |
| JoystickShoulderLeft(int index) | Aiv.Fast2D.Window | inline |
| JoystickShoulderRight(int index) | Aiv.Fast2D.Window | inline |
| JoystickStart(int index) | Aiv.Fast2D.Window | inline |
| JoystickTriggerLeft(int index, float threshold=0.1f) | Aiv.Fast2D.Window | inline |
| JoystickTriggerLeftRaw(int index) | Aiv.Fast2D.Window | inline |
| JoystickTriggerRight(int index, float threshold=0.1f) | Aiv.Fast2D.Window | inline |
| JoystickTriggerRightRaw(int index) | Aiv.Fast2D.Window | inline |
| JoystickUp(int index) | Aiv.Fast2D.Window | inline |
| JoystickVibrate(int index, float left, float right) | Aiv.Fast2D.Window | inline |
| JoystickX(int index) | Aiv.Fast2D.Window | inline |
| JoystickY(int index) | Aiv.Fast2D.Window | inline |
| Log(string message) | Aiv.Fast2D.Window | inline |
| MouseButton1 | Aiv.Fast2D.Window | |
| MouseButton2 | Aiv.Fast2D.Window | |
| MouseButton3 | Aiv.Fast2D.Window | |
| MouseButton4 | Aiv.Fast2D.Window | |
| MouseButton5 | Aiv.Fast2D.Window | |
| MouseButton6 | Aiv.Fast2D.Window | |
| MouseButton7 | Aiv.Fast2D.Window | |
| MouseButton8 | Aiv.Fast2D.Window | |
| MouseButton9 | Aiv.Fast2D.Window | |
| MouseLeft | Aiv.Fast2D.Window | |
| MouseMiddle | Aiv.Fast2D.Window | |
| MousePosition | Aiv.Fast2D.Window | |
| MouseRight | Aiv.Fast2D.Window | |
| MouseWheel | Aiv.Fast2D.Window | |
| MouseX | Aiv.Fast2D.Window | |
| MouseY | Aiv.Fast2D.Window | |
| OrthoHeight | Aiv.Fast2D.Window | |
| OrthoWidth | Aiv.Fast2D.Window | |
| Position | Aiv.Fast2D.Window | |
| PostProcessingEffects | Aiv.Fast2D.Window | |
| ProjectionMatrix | Aiv.Fast2D.Window | |
| RawMousePosition | Aiv.Fast2D.Window | |
| RawMouseX | Aiv.Fast2D.Window | |
| RawMouseY | Aiv.Fast2D.Window | |
| Renderer | Aiv.Fast2D.Window | |
| RenderTo(RenderTexture renderTexture, bool clear=true, float orthoSize=0) | Aiv.Fast2D.Window | inline |
| ResetFrameBuffer() | Aiv.Fast2D.Window | inline |
| Resolutions | Aiv.Fast2D.Window | static |
| ScaledHeight | Aiv.Fast2D.Window | |
| ScaledWidth | Aiv.Fast2D.Window | |
| SetAlphaBlending() | Aiv.Fast2D.Window | inline |
| SetCamera(Camera camera) | Aiv.Fast2D.Window | inline |
| SetClearColor(float r, float g, float b, float a=1) | Aiv.Fast2D.Window | inline |
| SetClearColor(int r, int g, int b, int a=255) | Aiv.Fast2D.Window | inline |
| SetClearColor(Vector4 color) | Aiv.Fast2D.Window | inline |
| SetCurrent(Window targetWindow) | Aiv.Fast2D.Window | inlinestatic |
| SetCurrent() | Aiv.Fast2D.Window | inline |
| SetDefaultViewportOrthographicSize(float value) | Aiv.Fast2D.Window | inline |
| SetFullScreen(bool enable) | Aiv.Fast2D.Window | inline |
| SetIcon(string path) | Aiv.Fast2D.Window | inline |
| SetLogger(ILogger logger) | Aiv.Fast2D.Window | inline |
| SetMaskedBlending() | Aiv.Fast2D.Window | inline |
| SetMouseVisible(bool enable) | Aiv.Fast2D.Window | inline |
| SetObsoleteMode() | Aiv.Fast2D.Window | inlinestatic |
| SetPostProcessingEffect(int index, PostProcessingEffect effect) | Aiv.Fast2D.Window | inline |
| SetResolution(int screenWidth, int screenHeight) | Aiv.Fast2D.Window | inline |
| SetResolution(Vector2 newResolution) | Aiv.Fast2D.Window | inline |
| SetScissorTest(bool enabled) | Aiv.Fast2D.Window | inline |
| SetScissorTest(int x, int y, int width, int height) | Aiv.Fast2D.Window | inline |
| SetScissorTest(float x, float y, float width, float height) | Aiv.Fast2D.Window | inline |
| SetSize(int width, int height) | Aiv.Fast2D.Window | inline |
| SetTitle(string text) | Aiv.Fast2D.Window | inline |
| SetViewport(int x, int y, int width, int height, float orthoSize=0, bool virtualScreen=false) | Aiv.Fast2D.Window | inline |
| SetVSync(bool enable) | Aiv.Fast2D.Window | inline |
| SetZNearZFar(float near, float far) | Aiv.Fast2D.Window | inline |
| shaderGC | Aiv.Fast2D.Window | |
| SLVersion | Aiv.Fast2D.Window | |
| textureGC | Aiv.Fast2D.Window | |
| Update() | Aiv.Fast2D.Window | inline |
| vaoGC | Aiv.Fast2D.Window | |
| Vendor | Aiv.Fast2D.Window | |
| Version | Aiv.Fast2D.Window | |
| Width | Aiv.Fast2D.Window | |
| Window(string title, int depthSize=16, int antialiasingSamples=0, int stencilSize=0) | Aiv.Fast2D.Window | inline |
| Window(int width, int height, string title, bool fullScreen=false, int depthSize=16, int antialiasingSamples=0, int stencilSize=0) | Aiv.Fast2D.Window | inline |
| ZFar | Aiv.Fast2D.Window | |
| zFar | Aiv.Fast2D.Window | protected |
| zNear | Aiv.Fast2D.Window | protected |
| ZNear | Aiv.Fast2D.Window | |