ActivePostProcessingEffectsCount | Aiv.Fast2D.Window | |
AddPostProcessingEffect(PostProcessingEffect effect) | Aiv.Fast2D.Window | inline |
BindTextureToUnit(Texture texture, int unit) | Aiv.Fast2D.Window | inline |
bufferGC | Aiv.Fast2D.Window | |
ClearColor() | Aiv.Fast2D.Window | inline |
ClearPostProcessingEffects() | Aiv.Fast2D.Window | inline |
Close() | Aiv.Fast2D.Window | inline |
Context | Aiv.Fast2D.Window | |
CullBackFaces() | Aiv.Fast2D.Window | inline |
CullFrontFaces() | Aiv.Fast2D.Window | inline |
Current | Aiv.Fast2D.Window | static |
CurrentCamera | Aiv.Fast2D.Window | |
CurrentViewportAspectRatio | Aiv.Fast2D.Window | |
CurrentViewportOrthographicSize | Aiv.Fast2D.Window | |
CurrentViewportPosition | Aiv.Fast2D.Window | |
CurrentViewportSize | Aiv.Fast2D.Window | |
DeltaTime | Aiv.Fast2D.Window | |
DisableCullFaces() | Aiv.Fast2D.Window | inline |
DisableDepthTest() | Aiv.Fast2D.Window | inline |
Displays | Aiv.Fast2D.Window | static |
EnableDepthTest() | Aiv.Fast2D.Window | inline |
Exit(int code=0) | Aiv.Fast2D.Window | inline |
Extensions | Aiv.Fast2D.Window | |
GetKey(KeyCode key) | Aiv.Fast2D.Window | inline |
HasFocus | Aiv.Fast2D.Window | |
Height | Aiv.Fast2D.Window | |
IsObsolete | Aiv.Fast2D.Window | static |
IsOpened | Aiv.Fast2D.Window | |
JoystickA(int index) | Aiv.Fast2D.Window | inline |
JoystickAxisLeft(int index, float threshold=0.1f) | Aiv.Fast2D.Window | inline |
JoystickAxisLeftRaw(int index) | Aiv.Fast2D.Window | inline |
JoystickAxisRight(int index, float threshold=0.1f) | Aiv.Fast2D.Window | inline |
JoystickAxisRightRaw(int index) | Aiv.Fast2D.Window | inline |
JoystickB(int index) | Aiv.Fast2D.Window | inline |
JoystickBack(int index) | Aiv.Fast2D.Window | inline |
JoystickBigButton(int index) | Aiv.Fast2D.Window | inline |
JoystickDebug(int index) | Aiv.Fast2D.Window | inline |
JoystickDown(int index) | Aiv.Fast2D.Window | inline |
JoystickLeft(int index) | Aiv.Fast2D.Window | inline |
JoystickLeftStick(int index) | Aiv.Fast2D.Window | inline |
JoystickRight(int index) | Aiv.Fast2D.Window | inline |
JoystickRightStick(int index) | Aiv.Fast2D.Window | inline |
Joysticks | Aiv.Fast2D.Window | static |
JoystickShoulderLeft(int index) | Aiv.Fast2D.Window | inline |
JoystickShoulderRight(int index) | Aiv.Fast2D.Window | inline |
JoystickStart(int index) | Aiv.Fast2D.Window | inline |
JoystickTriggerLeft(int index, float threshold=0.1f) | Aiv.Fast2D.Window | inline |
JoystickTriggerLeftRaw(int index) | Aiv.Fast2D.Window | inline |
JoystickTriggerRight(int index, float threshold=0.1f) | Aiv.Fast2D.Window | inline |
JoystickTriggerRightRaw(int index) | Aiv.Fast2D.Window | inline |
JoystickUp(int index) | Aiv.Fast2D.Window | inline |
JoystickVibrate(int index, float left, float right) | Aiv.Fast2D.Window | inline |
JoystickX(int index) | Aiv.Fast2D.Window | inline |
JoystickY(int index) | Aiv.Fast2D.Window | inline |
Log(string message) | Aiv.Fast2D.Window | inline |
MouseButton1 | Aiv.Fast2D.Window | |
MouseButton2 | Aiv.Fast2D.Window | |
MouseButton3 | Aiv.Fast2D.Window | |
MouseButton4 | Aiv.Fast2D.Window | |
MouseButton5 | Aiv.Fast2D.Window | |
MouseButton6 | Aiv.Fast2D.Window | |
MouseButton7 | Aiv.Fast2D.Window | |
MouseButton8 | Aiv.Fast2D.Window | |
MouseButton9 | Aiv.Fast2D.Window | |
MouseLeft | Aiv.Fast2D.Window | |
MouseMiddle | Aiv.Fast2D.Window | |
MousePosition | Aiv.Fast2D.Window | |
MouseRight | Aiv.Fast2D.Window | |
MouseWheel | Aiv.Fast2D.Window | |
MouseX | Aiv.Fast2D.Window | |
MouseY | Aiv.Fast2D.Window | |
OrthoHeight | Aiv.Fast2D.Window | |
OrthoWidth | Aiv.Fast2D.Window | |
Position | Aiv.Fast2D.Window | |
PostProcessingEffects | Aiv.Fast2D.Window | |
ProjectionMatrix | Aiv.Fast2D.Window | |
RawMousePosition | Aiv.Fast2D.Window | |
RawMouseX | Aiv.Fast2D.Window | |
RawMouseY | Aiv.Fast2D.Window | |
Renderer | Aiv.Fast2D.Window | |
RenderTo(RenderTexture renderTexture, bool clear=true, float orthoSize=0) | Aiv.Fast2D.Window | inline |
ResetFrameBuffer() | Aiv.Fast2D.Window | inline |
Resolutions | Aiv.Fast2D.Window | static |
ScaledHeight | Aiv.Fast2D.Window | |
ScaledWidth | Aiv.Fast2D.Window | |
SetAlphaBlending() | Aiv.Fast2D.Window | inline |
SetCamera(Camera camera) | Aiv.Fast2D.Window | inline |
SetClearColor(float r, float g, float b, float a=1) | Aiv.Fast2D.Window | inline |
SetClearColor(int r, int g, int b, int a=255) | Aiv.Fast2D.Window | inline |
SetClearColor(Vector4 color) | Aiv.Fast2D.Window | inline |
SetCurrent(Window targetWindow) | Aiv.Fast2D.Window | inlinestatic |
SetCurrent() | Aiv.Fast2D.Window | inline |
SetDefaultViewportOrthographicSize(float value) | Aiv.Fast2D.Window | inline |
SetFullScreen(bool enable) | Aiv.Fast2D.Window | inline |
SetIcon(string path) | Aiv.Fast2D.Window | inline |
SetLogger(ILogger logger) | Aiv.Fast2D.Window | inline |
SetMaskedBlending() | Aiv.Fast2D.Window | inline |
SetMouseVisible(bool enable) | Aiv.Fast2D.Window | inline |
SetObsoleteMode() | Aiv.Fast2D.Window | inlinestatic |
SetPostProcessingEffect(int index, PostProcessingEffect effect) | Aiv.Fast2D.Window | inline |
SetResolution(int screenWidth, int screenHeight) | Aiv.Fast2D.Window | inline |
SetResolution(Vector2 newResolution) | Aiv.Fast2D.Window | inline |
SetScissorTest(bool enabled) | Aiv.Fast2D.Window | inline |
SetScissorTest(int x, int y, int width, int height) | Aiv.Fast2D.Window | inline |
SetScissorTest(float x, float y, float width, float height) | Aiv.Fast2D.Window | inline |
SetSize(int width, int height) | Aiv.Fast2D.Window | inline |
SetTitle(string text) | Aiv.Fast2D.Window | inline |
SetViewport(int x, int y, int width, int height, float orthoSize=0, bool virtualScreen=false) | Aiv.Fast2D.Window | inline |
SetVSync(bool enable) | Aiv.Fast2D.Window | inline |
SetZNearZFar(float near, float far) | Aiv.Fast2D.Window | inline |
shaderGC | Aiv.Fast2D.Window | |
SLVersion | Aiv.Fast2D.Window | |
textureGC | Aiv.Fast2D.Window | |
Update() | Aiv.Fast2D.Window | inline |
vaoGC | Aiv.Fast2D.Window | |
Vendor | Aiv.Fast2D.Window | |
Version | Aiv.Fast2D.Window | |
Width | Aiv.Fast2D.Window | |
Window(string title, int depthSize=16, int antialiasingSamples=0, int stencilSize=0) | Aiv.Fast2D.Window | inline |
Window(int width, int height, string title, bool fullScreen=false, int depthSize=16, int antialiasingSamples=0, int stencilSize=0) | Aiv.Fast2D.Window | inline |
ZFar | Aiv.Fast2D.Window | |
zFar | Aiv.Fast2D.Window | protected |
zNear | Aiv.Fast2D.Window | protected |
ZNear | Aiv.Fast2D.Window | |