Aiv Fast2D  1.0.4
Aiv.Fast2D.Window Member List

This is the complete list of members for Aiv.Fast2D.Window, including all inherited members.

ActivePostProcessingEffectsCountAiv.Fast2D.Window
AddPostProcessingEffect(PostProcessingEffect effect)Aiv.Fast2D.Windowinline
BindTextureToUnit(Texture texture, int unit)Aiv.Fast2D.Windowinline
bufferGCAiv.Fast2D.Window
ClearColor()Aiv.Fast2D.Windowinline
ClearPostProcessingEffects()Aiv.Fast2D.Windowinline
Close()Aiv.Fast2D.Windowinline
ContextAiv.Fast2D.Window
CullBackFaces()Aiv.Fast2D.Windowinline
CullFrontFaces()Aiv.Fast2D.Windowinline
CurrentAiv.Fast2D.Windowstatic
CurrentCameraAiv.Fast2D.Window
CurrentViewportAspectRatioAiv.Fast2D.Window
CurrentViewportOrthographicSizeAiv.Fast2D.Window
CurrentViewportPositionAiv.Fast2D.Window
CurrentViewportSizeAiv.Fast2D.Window
DeltaTimeAiv.Fast2D.Window
DisableCullFaces()Aiv.Fast2D.Windowinline
DisableDepthTest()Aiv.Fast2D.Windowinline
DisplaysAiv.Fast2D.Windowstatic
EnableDepthTest()Aiv.Fast2D.Windowinline
Exit(int code=0)Aiv.Fast2D.Windowinline
ExtensionsAiv.Fast2D.Window
GetKey(KeyCode key)Aiv.Fast2D.Windowinline
HasFocusAiv.Fast2D.Window
HeightAiv.Fast2D.Window
IsObsoleteAiv.Fast2D.Windowstatic
IsOpenedAiv.Fast2D.Window
JoystickA(int index)Aiv.Fast2D.Windowinline
JoystickAxisLeft(int index, float threshold=0.1f)Aiv.Fast2D.Windowinline
JoystickAxisLeftRaw(int index)Aiv.Fast2D.Windowinline
JoystickAxisRight(int index, float threshold=0.1f)Aiv.Fast2D.Windowinline
JoystickAxisRightRaw(int index)Aiv.Fast2D.Windowinline
JoystickB(int index)Aiv.Fast2D.Windowinline
JoystickBack(int index)Aiv.Fast2D.Windowinline
JoystickBigButton(int index)Aiv.Fast2D.Windowinline
JoystickDebug(int index)Aiv.Fast2D.Windowinline
JoystickDown(int index)Aiv.Fast2D.Windowinline
JoystickLeft(int index)Aiv.Fast2D.Windowinline
JoystickLeftStick(int index)Aiv.Fast2D.Windowinline
JoystickRight(int index)Aiv.Fast2D.Windowinline
JoystickRightStick(int index)Aiv.Fast2D.Windowinline
JoysticksAiv.Fast2D.Windowstatic
JoystickShoulderLeft(int index)Aiv.Fast2D.Windowinline
JoystickShoulderRight(int index)Aiv.Fast2D.Windowinline
JoystickStart(int index)Aiv.Fast2D.Windowinline
JoystickTriggerLeft(int index, float threshold=0.1f)Aiv.Fast2D.Windowinline
JoystickTriggerLeftRaw(int index)Aiv.Fast2D.Windowinline
JoystickTriggerRight(int index, float threshold=0.1f)Aiv.Fast2D.Windowinline
JoystickTriggerRightRaw(int index)Aiv.Fast2D.Windowinline
JoystickUp(int index)Aiv.Fast2D.Windowinline
JoystickVibrate(int index, float left, float right)Aiv.Fast2D.Windowinline
JoystickX(int index)Aiv.Fast2D.Windowinline
JoystickY(int index)Aiv.Fast2D.Windowinline
Log(string message)Aiv.Fast2D.Windowinline
MouseButton1Aiv.Fast2D.Window
MouseButton2Aiv.Fast2D.Window
MouseButton3Aiv.Fast2D.Window
MouseButton4Aiv.Fast2D.Window
MouseButton5Aiv.Fast2D.Window
MouseButton6Aiv.Fast2D.Window
MouseButton7Aiv.Fast2D.Window
MouseButton8Aiv.Fast2D.Window
MouseButton9Aiv.Fast2D.Window
MouseLeftAiv.Fast2D.Window
MouseMiddleAiv.Fast2D.Window
MousePositionAiv.Fast2D.Window
MouseRightAiv.Fast2D.Window
MouseWheelAiv.Fast2D.Window
MouseXAiv.Fast2D.Window
MouseYAiv.Fast2D.Window
OrthoHeightAiv.Fast2D.Window
OrthoWidthAiv.Fast2D.Window
PositionAiv.Fast2D.Window
PostProcessingEffectsAiv.Fast2D.Window
ProjectionMatrixAiv.Fast2D.Window
RawMousePositionAiv.Fast2D.Window
RawMouseXAiv.Fast2D.Window
RawMouseYAiv.Fast2D.Window
RendererAiv.Fast2D.Window
RenderTo(RenderTexture renderTexture, bool clear=true, float orthoSize=0)Aiv.Fast2D.Windowinline
ResetFrameBuffer()Aiv.Fast2D.Windowinline
ResolutionsAiv.Fast2D.Windowstatic
ScaledHeightAiv.Fast2D.Window
ScaledWidthAiv.Fast2D.Window
SetAlphaBlending()Aiv.Fast2D.Windowinline
SetCamera(Camera camera)Aiv.Fast2D.Windowinline
SetClearColor(float r, float g, float b, float a=1)Aiv.Fast2D.Windowinline
SetClearColor(int r, int g, int b, int a=255)Aiv.Fast2D.Windowinline
SetClearColor(Vector4 color)Aiv.Fast2D.Windowinline
SetCurrent(Window targetWindow)Aiv.Fast2D.Windowinlinestatic
SetCurrent()Aiv.Fast2D.Windowinline
SetDefaultViewportOrthographicSize(float value)Aiv.Fast2D.Windowinline
SetFullScreen(bool enable)Aiv.Fast2D.Windowinline
SetIcon(string path)Aiv.Fast2D.Windowinline
SetLogger(ILogger logger)Aiv.Fast2D.Windowinline
SetMaskedBlending()Aiv.Fast2D.Windowinline
SetMouseVisible(bool enable)Aiv.Fast2D.Windowinline
SetObsoleteMode()Aiv.Fast2D.Windowinlinestatic
SetPostProcessingEffect(int index, PostProcessingEffect effect)Aiv.Fast2D.Windowinline
SetResolution(int screenWidth, int screenHeight)Aiv.Fast2D.Windowinline
SetResolution(Vector2 newResolution)Aiv.Fast2D.Windowinline
SetScissorTest(bool enabled)Aiv.Fast2D.Windowinline
SetScissorTest(int x, int y, int width, int height)Aiv.Fast2D.Windowinline
SetScissorTest(float x, float y, float width, float height)Aiv.Fast2D.Windowinline
SetSize(int width, int height)Aiv.Fast2D.Windowinline
SetTitle(string text)Aiv.Fast2D.Windowinline
SetViewport(int x, int y, int width, int height, float orthoSize=0, bool virtualScreen=false)Aiv.Fast2D.Windowinline
SetVSync(bool enable)Aiv.Fast2D.Windowinline
SetZNearZFar(float near, float far)Aiv.Fast2D.Windowinline
shaderGCAiv.Fast2D.Window
SLVersionAiv.Fast2D.Window
textureGCAiv.Fast2D.Window
Update()Aiv.Fast2D.Windowinline
vaoGCAiv.Fast2D.Window
VendorAiv.Fast2D.Window
VersionAiv.Fast2D.Window
WidthAiv.Fast2D.Window
Window(string title, int depthSize=16, int antialiasingSamples=0, int stencilSize=0)Aiv.Fast2D.Windowinline
Window(int width, int height, string title, bool fullScreen=false, int depthSize=16, int antialiasingSamples=0, int stencilSize=0)Aiv.Fast2D.Windowinline
ZFarAiv.Fast2D.Window
zFarAiv.Fast2D.Windowprotected
zNearAiv.Fast2D.Windowprotected
ZNearAiv.Fast2D.Window