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Aiv Fast3D
1.0.1
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This is the complete list of members for Aiv.Fast3D.Cube, including all inherited members.
| ApplyMatrix() | Aiv.Fast3D.Mesh3 | inlineprotected |
| Cube() | Aiv.Fast3D.Cube | inline |
| DrawCel(Vector4 color, Light light, Vector3 ambientColor, float threshold=0.75f, DepthTexture shadowMapTexture=null, float shadowBias=0.005f, Texture normalMapTexture=null) | Aiv.Fast3D.Mesh3 | inline |
| DrawCel(Texture texture, Light light, Vector3 ambientColor, float threshold=0.75f, DepthTexture shadowMapTexture=null, float shadowBias=0.005f, Texture normalMapTexture=null) | Aiv.Fast3D.Mesh3 | inline |
| DrawGouraud(Vector4 color, Light light, DepthTexture shadowMapTexture=null, float shadowBias=0.005f) | Aiv.Fast3D.Mesh3 | inline |
| DrawGouraud(Texture texture, Light light, DepthTexture shadowMapTexture=null, float shadowBias=0.005f) | Aiv.Fast3D.Mesh3 | inline |
| DrawPhong(Vector4 color, Light light, Vector3 ambientColor, float shininess=0, DepthTexture shadowMapTexture=null, float shadowBias=0.005f, Texture normalMapTexture=null) | Aiv.Fast3D.Mesh3 | inline |
| DrawPhong(Texture texture, Light light, Vector3 ambientColor, float shininess=0, DepthTexture shadowMapTexture=null, float shadowBias=0.005f, Texture normalMapTexture=null) | Aiv.Fast3D.Mesh3 | inline |
| DrawPhong(Texture texture, Light light, Vector3 ambientColor, Texture specularMap, DepthTexture shadowMapTexture=null, float shadowBias=0.005f, Texture normalMapTexture=null) | Aiv.Fast3D.Mesh3 | inline |
| DrawPhong(Material material) | Aiv.Fast3D.Mesh3 | inline |
| DrawShadowMap(Light light) | Aiv.Fast3D.Mesh3 | inline |
| EulerRotation3 | Aiv.Fast3D.Mesh3 | |
| Forward | Aiv.Fast3D.Mesh3 | |
| influences0 | Aiv.Fast3D.Mesh3 | |
| influences1 | Aiv.Fast3D.Mesh3 | |
| Matrix | Aiv.Fast3D.Mesh3 | |
| Mesh3() | Aiv.Fast3D.Mesh3 | inline |
| Name | Aiv.Fast3D.Mesh3 | |
| Parent | Aiv.Fast3D.Mesh3 | |
| Pivot3 | Aiv.Fast3D.Mesh3 | |
| Position3 | Aiv.Fast3D.Mesh3 | |
| Quaternion | Aiv.Fast3D.Mesh3 | |
| RebuildSkeleton() | Aiv.Fast3D.Mesh3 | inline |
| RegenerateNormals() | Aiv.Fast3D.Mesh3 | inline |
| RegenerateTangents() | Aiv.Fast3D.Mesh3 | inline |
| ResetUniforms() | Aiv.Fast3D.Mesh3 | inline |
| Right | Aiv.Fast3D.Mesh3 | |
| Rotation3 | Aiv.Fast3D.Mesh3 | |
| RotationFunc() | Aiv.Fast3D.Mesh3 | |
| RotationMode enum name | Aiv.Fast3D.Mesh3 | |
| Scale3 | Aiv.Fast3D.Mesh3 | |
| SetDefaultLight(Light light) | Aiv.Fast3D.Mesh3 | inlineprotected |
| SetParent(Mesh3 parent) | Aiv.Fast3D.Mesh3 | inline |
| SetRotationMode(RotationMode mode) | Aiv.Fast3D.Mesh3 | inline |
| SetRotationMode(RotationFunc func) | Aiv.Fast3D.Mesh3 | inline |
| Skeleton | Aiv.Fast3D.Mesh3 | |
| ToString() | Aiv.Fast3D.Mesh3 | inline |
| Up | Aiv.Fast3D.Mesh3 | |
| UpdateInfluencesAndWeights() | Aiv.Fast3D.Mesh3 | inline |
| UpdateNormals() | Aiv.Fast3D.Mesh3 | inline |
| UpdateTangents() | Aiv.Fast3D.Mesh3 | inline |
| vn | Aiv.Fast3D.Mesh3 | |
| vtgt | Aiv.Fast3D.Mesh3 | |
| weights0 | Aiv.Fast3D.Mesh3 | |
| weights1 | Aiv.Fast3D.Mesh3 |
1.8.11