Aiv Fast3D
1.0.1
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a
b
c
d
e
f
g
h
i
k
l
m
n
p
q
r
s
t
u
v
w
Here is a list of all class members with links to the classes they belong to:
- a -
Ambient :
Aiv.Fast3D.Material
ApplyMatrix() :
Aiv.Fast3D.Mesh3
- b -
BindPoseMatrix :
Aiv.Fast3D.Bone
BindPosePosition :
Aiv.Fast3D.Bone
BindPoseRotation :
Aiv.Fast3D.Bone
BindPoseScale :
Aiv.Fast3D.Bone
Bone() :
Aiv.Fast3D.Bone
- c -
color :
Aiv.Fast3D.Light
Color :
Aiv.Fast3D.Light
Cube() :
Aiv.Fast3D.Cube
- d -
DepthTexture() :
Aiv.Fast3D.DepthTexture
Diffuse :
Aiv.Fast3D.Material
DiffuseColor :
Aiv.Fast3D.Material
DirectionalLight() :
Aiv.Fast3D.DirectionalLight
DownloadFloat() :
Aiv.Fast3D.DepthTexture
DrawCel() :
Aiv.Fast3D.Mesh3
DrawGouraud() :
Aiv.Fast3D.Mesh3
DrawPhong() :
Aiv.Fast3D.Mesh3
DrawShadowMap() :
Aiv.Fast3D.Mesh3
Duration :
Aiv.Fast3D.SkeletalAnimation
- e -
EmissiveMap :
Aiv.Fast3D.Material
EulerRotation3 :
Aiv.Fast3D.Mesh3
,
Aiv.Fast3D.PerspectiveCamera
- f -
Forward :
Aiv.Fast3D.Mesh3
,
Aiv.Fast3D.PerspectiveCamera
Fps :
Aiv.Fast3D.SkeletalAnimation
FramesCount :
Aiv.Fast3D.SkeletalAnimation
- g -
GlobalMatrix :
Aiv.Fast3D.Bone
- h -
HasProjection :
Aiv.Fast3D.PerspectiveCamera
- i -
Index :
Aiv.Fast3D.Bone
influences0 :
Aiv.Fast3D.Mesh3
influences1 :
Aiv.Fast3D.Mesh3
- k -
KeyFrames :
Aiv.Fast3D.SkeletalAnimation
- l -
Light() :
Aiv.Fast3D.Light
Lights :
Aiv.Fast3D.Material
LocalMatrix :
Aiv.Fast3D.Bone
- m -
Material() :
Aiv.Fast3D.Material
Matrix :
Aiv.Fast3D.Mesh3
,
Aiv.Fast3D.PerspectiveCamera
Mesh3() :
Aiv.Fast3D.Mesh3
- n -
Name :
Aiv.Fast3D.Bone
,
Aiv.Fast3D.Mesh3
,
Aiv.Fast3D.SkeletalAnimation
NormalMap :
Aiv.Fast3D.Material
- p -
Parent :
Aiv.Fast3D.Bone
,
Aiv.Fast3D.Mesh3
PerspectiveCamera() :
Aiv.Fast3D.PerspectiveCamera
Pivot3 :
Aiv.Fast3D.Mesh3
Plane() :
Aiv.Fast3D.Plane
PointLight() :
Aiv.Fast3D.PointLight
Position :
Aiv.Fast3D.Bone
,
Aiv.Fast3D.PointLight
,
Aiv.Fast3D.SkeletalAnimation.KeyFrame
Position3 :
Aiv.Fast3D.Mesh3
,
Aiv.Fast3D.PerspectiveCamera
ProjectionMatrix() :
Aiv.Fast3D.PerspectiveCamera
Pyramid() :
Aiv.Fast3D.Pyramid
- q -
Quaternion :
Aiv.Fast3D.Mesh3
,
Aiv.Fast3D.PerspectiveCamera
- r -
Radius :
Aiv.Fast3D.PointLight
,
Aiv.Fast3D.Sphere
RebuildSkeleton() :
Aiv.Fast3D.Mesh3
RegenerateNormals() :
Aiv.Fast3D.Mesh3
RegenerateTangents() :
Aiv.Fast3D.Mesh3
ResetUniforms() :
Aiv.Fast3D.Mesh3
Right :
Aiv.Fast3D.Mesh3
,
Aiv.Fast3D.PerspectiveCamera
Rotation :
Aiv.Fast3D.Bone
,
Aiv.Fast3D.SkeletalAnimation.KeyFrame
Rotation3 :
Aiv.Fast3D.Mesh3
,
Aiv.Fast3D.PerspectiveCamera
RotationFunc() :
Aiv.Fast3D.Mesh3
RotationMode :
Aiv.Fast3D.Mesh3
- s -
Scale :
Aiv.Fast3D.Bone
,
Aiv.Fast3D.SkeletalAnimation.KeyFrame
Scale3 :
Aiv.Fast3D.Mesh3
ScreenPointToDirection() :
Aiv.Fast3D.PerspectiveCamera
SetDefaultLight() :
Aiv.Fast3D.Mesh3
SetKeyFrame() :
Aiv.Fast3D.SkeletalAnimation
SetParent() :
Aiv.Fast3D.Mesh3
SetRotationMode() :
Aiv.Fast3D.Mesh3
SetShadowProjection() :
Aiv.Fast3D.DirectionalLight
ShadowBias :
Aiv.Fast3D.Material
ShadowMap :
Aiv.Fast3D.Material
ShadowProjection :
Aiv.Fast3D.DirectionalLight
,
Aiv.Fast3D.Light
Shininess :
Aiv.Fast3D.Material
SkeletalAnimation() :
Aiv.Fast3D.SkeletalAnimation
Skeleton :
Aiv.Fast3D.Mesh3
SpecularMap :
Aiv.Fast3D.Material
Sphere() :
Aiv.Fast3D.Sphere
Strength :
Aiv.Fast3D.Light
,
Aiv.Fast3D.PointLight
- t -
ToString() :
Aiv.Fast3D.Mesh3
- u -
Up :
Aiv.Fast3D.Mesh3
,
Aiv.Fast3D.PerspectiveCamera
UpdateDirection() :
Aiv.Fast3D.DirectionalLight
UpdateInfluencesAndWeights() :
Aiv.Fast3D.Mesh3
UpdateNormals() :
Aiv.Fast3D.Mesh3
UpdateTangents() :
Aiv.Fast3D.Mesh3
- v -
Vector :
Aiv.Fast3D.DirectionalLight
,
Aiv.Fast3D.Light
,
Aiv.Fast3D.PointLight
vn :
Aiv.Fast3D.Mesh3
vtgt :
Aiv.Fast3D.Mesh3
- w -
weights0 :
Aiv.Fast3D.Mesh3
weights1 :
Aiv.Fast3D.Mesh3
Generated by
1.8.11