| Aiv.Fast2D.PostProcessingEffect.PostProcessingEffect |
( |
string |
fragmentShader, |
|
|
string |
fragmentShaderObsolete = null, |
|
|
bool |
useDepth = false, |
|
|
int |
depthSize = 16 |
|
) |
| |
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inline |
| void Aiv.Fast2D.PostProcessingEffect.AddTexture |
( |
string |
name, |
|
|
Texture |
texture |
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) |
| |
|
inline |
| void Aiv.Fast2D.PostProcessingEffect.Apply |
( |
RenderTexture |
inRenderTexture = null | ) |
|
|
inline |
| void Aiv.Fast2D.PostProcessingEffect.Setup |
( |
Window |
window | ) |
|
|
inline |
| virtual void Aiv.Fast2D.PostProcessingEffect.Update |
( |
Window |
window | ) |
|
|
inlinevirtual |
| int Aiv.Fast2D.PostProcessingEffect.depthSize |
|
protected |
| bool Aiv.Fast2D.PostProcessingEffect.enabled |
| Mesh Aiv.Fast2D.PostProcessingEffect.screenMesh |
|
protected |
| Dictionary<string, Texture> Aiv.Fast2D.PostProcessingEffect.textures |
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protected |
| bool Aiv.Fast2D.PostProcessingEffect.useDepth |
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protected |
The documentation for this class was generated from the following file: