| Aiv.Fast2D.PostProcessingEffect.PostProcessingEffect  | 
          ( | 
          string  | 
          fragmentShader,  | 
         
        
           | 
           | 
          string  | 
          fragmentShaderObsolete = null,  | 
         
        
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           | 
          bool  | 
          useDepth = false,  | 
         
        
           | 
           | 
          int  | 
          depthSize = 16  | 
         
        
           | 
          ) | 
           |  | 
         
       
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inline   | 
  
 
 
  
  
      
        
          | void Aiv.Fast2D.PostProcessingEffect.AddTexture  | 
          ( | 
          string  | 
          name,  | 
         
        
           | 
           | 
          Texture  | 
          texture  | 
         
        
           | 
          ) | 
           |  | 
         
       
   | 
  
inline   | 
  
 
 
  
  
      
        
          | void Aiv.Fast2D.PostProcessingEffect.Apply  | 
          ( | 
          RenderTexture  | 
          inRenderTexture = null | ) | 
           | 
         
       
   | 
  
inline   | 
  
 
 
  
  
      
        
          | void Aiv.Fast2D.PostProcessingEffect.Setup  | 
          ( | 
          Window  | 
          window | ) | 
           | 
         
       
   | 
  
inline   | 
  
 
 
  
  
      
        
          | virtual void Aiv.Fast2D.PostProcessingEffect.Update  | 
          ( | 
          Window  | 
          window | ) | 
           | 
         
       
   | 
  
inlinevirtual   | 
  
 
 
  
  
      
        
          | int Aiv.Fast2D.PostProcessingEffect.depthSize | 
         
       
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protected   | 
  
 
 
      
        
          | bool Aiv.Fast2D.PostProcessingEffect.enabled | 
        
      
 
 
  
  
      
        
          | Mesh Aiv.Fast2D.PostProcessingEffect.screenMesh | 
         
       
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protected   | 
  
 
 
  
  
      
        
          | Dictionary<string, Texture> Aiv.Fast2D.PostProcessingEffect.textures | 
         
       
   | 
  
protected   | 
  
 
 
  
  
      
        
          | bool Aiv.Fast2D.PostProcessingEffect.useDepth | 
         
       
   | 
  
protected   | 
  
 
 
The documentation for this class was generated from the following file: