| Aiv.Fast3D.PerspectiveCamera.PerspectiveCamera |
( |
Vector3 |
position, |
|
|
Vector3 |
eulerRotation, |
|
|
float |
fov, |
|
|
float |
zNear, |
|
|
float |
zFar, |
|
|
float |
aspectRatio = 0 |
|
) |
| |
|
inline |
| override Matrix4 Aiv.Fast3D.PerspectiveCamera.Matrix |
( |
| ) |
|
|
inline |
| override Matrix4 Aiv.Fast3D.PerspectiveCamera.ProjectionMatrix |
( |
| ) |
|
|
inline |
| Vector3 Aiv.Fast3D.PerspectiveCamera.ScreenPointToDirection |
( |
Vector2 |
screenPoint | ) |
|
|
inline |
| Vector3 Aiv.Fast3D.PerspectiveCamera.ScreenPointToDirection |
( |
float |
x, |
|
|
float |
y |
|
) |
| |
|
inline |
| Vector3 Aiv.Fast3D.PerspectiveCamera.EulerRotation3 |
|
getset |
| Vector3 Aiv.Fast3D.PerspectiveCamera.Forward |
|
get |
| override bool Aiv.Fast3D.PerspectiveCamera.HasProjection |
|
get |
| Vector3 Aiv.Fast3D.PerspectiveCamera.Position3 |
|
getset |
| Quaternion Aiv.Fast3D.PerspectiveCamera.Quaternion |
|
get |
| Vector3 Aiv.Fast3D.PerspectiveCamera.Right |
|
get |
| Vector3 Aiv.Fast3D.PerspectiveCamera.Rotation3 |
|
getset |
| Vector3 Aiv.Fast3D.PerspectiveCamera.Up |
|
get |
The documentation for this class was generated from the following file: