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| | Plane () |
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| void | SetRotationMode (RotationMode mode) |
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| void | SetRotationMode (RotationFunc func) |
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| delegate Matrix4 | RotationFunc () |
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| | Mesh3 () |
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| void | RebuildSkeleton () |
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| void | RegenerateTangents () |
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| void | UpdateNormals () |
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| void | UpdateInfluencesAndWeights () |
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| void | UpdateTangents () |
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| void | SetParent (Mesh3 parent) |
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| void | RegenerateNormals () |
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| void | DrawGouraud (Vector4 color, Light light, DepthTexture shadowMapTexture=null, float shadowBias=0.005f) |
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| void | DrawPhong (Vector4 color, Light light, Vector3 ambientColor, float shininess=0, DepthTexture shadowMapTexture=null, float shadowBias=0.005f, Texture normalMapTexture=null) |
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| void | DrawCel (Vector4 color, Light light, Vector3 ambientColor, float threshold=0.75f, DepthTexture shadowMapTexture=null, float shadowBias=0.005f, Texture normalMapTexture=null) |
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| void | DrawGouraud (Texture texture, Light light, DepthTexture shadowMapTexture=null, float shadowBias=0.005f) |
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| void | DrawPhong (Texture texture, Light light, Vector3 ambientColor, float shininess=0, DepthTexture shadowMapTexture=null, float shadowBias=0.005f, Texture normalMapTexture=null) |
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| void | DrawPhong (Texture texture, Light light, Vector3 ambientColor, Texture specularMap, DepthTexture shadowMapTexture=null, float shadowBias=0.005f, Texture normalMapTexture=null) |
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| void | DrawPhong (Material material) |
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| void | DrawCel (Texture texture, Light light, Vector3 ambientColor, float threshold=0.75f, DepthTexture shadowMapTexture=null, float shadowBias=0.005f, Texture normalMapTexture=null) |
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| void | DrawShadowMap (Light light) |
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| void | ResetUniforms () |
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| override string | ToString () |
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